Here is the list of fixes in Escape from Tarkov patch 0.12.11.

Please note that this list does not include changes and new additions introduced in this patch. A full description of the patch will be published later.

Fixed:

  • In some cases players wouldn’t spawn even after successful matching and would get back to the main menu. 
  • Totally silent movement of Shturman and his guards. 
  • The player hung on a blank screen after pressing the ”Back” button on the treatment screen after a raid. 
  • The progress of the ”Crafting” skill diverged between the client and the backend after production was completed. 
  • Inventory and animation of the player’s hands hung when the player tried to move a cartridge from the chamber of the weapon in his hands to a full stack of ammunition. 
  • The difference in the actions of the character when switching between pressing and holding the keys. Strong and weak grenade throws now work the same way: held down the key, thrown by releasing the key, and does not depend on the aiming settings. 
  • The mods locked behind a quest did not unlock on the purchase screen for presets even after completing the quest. 
  • The consumption rate of the air filter was higher than necessary. 
  • At the moment of the weapon assembly in the presets menu – the separate weapon mod would be applied to the gun even if the gun already had such a mod on it. 
  • The production timer in the hideout, which has been partially cropped. 
  • The library did not speed up the ”Crafting” and ”Hideout management” skills. 
  • Bolt-catch animations would be replaced with a charging handle loading one. 
  • Hits on the neck protection worsened the condition of the helmet itself, not the condition of the neck protection. 
  • Saiga 12 and PP-9 Klin stocks would get folded together with a quick drop of the backpack. 
  • Inventory and animation of the player’s hands hung if the player simultaneously opened the door with a key and threw a grenade. 
  • The transfer screen from scav layered onto the main menu screen after restarting the game on the transfer screen. 
  • The player could not go sideways through the doorway. 
  • Filters for food and medicine that did not work in the player’s stash. 
  • Quest ”The Punisher. Part 4.” which could be done without the scav vest. 
  • “Strength”, “Stamina”, and “Stealth” movement progress was not properly counted during the raid. 
  • Weapon mastering progress was not properly counted during the raid. 
  • Character’s empty hand animation at a distance. 
  • The player with empty hands could not drop the backpack.  
  • Incorrect sensitivity on the mechanical sight on the ACOG. 
  • The remaining generator runtime counter was not synchronized between the fuel canisters and the generator itself. 
  • The observer was not able to see the grenade in the dropped backpack if the player put it in the backpack right out of his hands. 
  • The observer did not see the grenade that the player put on the ground right out of his hands. 
  • The sorting of lots by time of removal on the flea market did not work. 
  • The reticle on the MRS sight was placed below the alignment on the Vector and UMP. 
  • Breath sounds were not played if the player used up stamina with the Kiver visor down. 
  • Player would go to crouch position when trying to hide quest items from prone position. 
  • Changing the ”Shadow visibility” setting was not applied during the raid. 
  • Hanging animation of the player’s hands after reconnecting to the server at the moment of throwing a grenade. 
  • The ”Apply” button on the treatment screen after a raid was active even when no treatment type was selected. 
  • Player wouldn’t get out of ADS mode when chamber-loading the gun. 
  • Medkits that removed the negative effect from a non-priority limb and left the priority limb untreated. 
  • Hands freeze when reloading some weapons via the context menu.
  • Commission for putting a cultist knife with an incomplete supply of poison to the flea market.
  • Discrete shadow movement from distant objects on high settings.
  • Ability to load weapons with unexamined ammunition.
  • The edit pocket map marker window did not close after loading into the raid. 
  • The lamp did not break for other players if you break it with a melee weapon. 
  • Unable to fill items by drag and drop when purchasing from a merchant.
  • Game freeze when equipping an item from the letter during the transfer of items through the ”get everything” button. 
  • The aiming magnification is not switched when re-installing the optical sight with the additional reflex sight. 
  • Change the icon of the position of the character, when you open the inventory while prone. 
  • Correcting the effects of light sources (flicker, glare).  
  • Abrupt change of the weapon model in the hands of a character when switching to another weapon. 
  • Inaccessibility of loot on the shelf, in the red room. 
  • Various audio fixes.
  • Fixes for various problems related to the use of weapons and equipment.
  • Fixes for various errors in trade and merchant services. 
  • Minor fixes to character stats.
  • Fixes for various problems and exploits on locations. 
  • Fixes for some audio issues. 
  • Some graphics fixes and improvements. 
  • Some server bug fixes. 
  • Fixes for some backend issues. 
  • Fixes for some game interface elements. 
  • Some bug fixes in localization. 
  • Fixes for some bugs in offline raids. 

Optimization:

  • Physics optimization.
  • Various graphics optimizations.
  • Various server optimizations.

I didn’t like my own solution on the quest items list. Mostly because I just printed out a long list and just let people search for it 😛

It’s now printed on a table instead and a smooth search on it. It’s also updated with amount of items and such

The ammo page is up to date. Some small changes to shotgun ammo but mainly the three new ammo types.

You can read the patch notes below

Added

  • New voices for scav bosses (Reshala, Sanitar and Gluhar)
  • New actions and conditions of Scavs and sounds for them
  • New clothing for USEC, BEAR and Scavs
  • New equipment
    • Chest rig Azimuth SS Zhuk (SURPAT)
    • Chest rig Azimuth SS Zhuk (Black)
    • Tactical sling Hazard4 Takedown (multicam)
    • Tactical sling Hazard4 Takedown
    • Hunting vest Umka М33-SET1
    • Chest rig CSA
    • LBT 6094A Slick Plate Carrier (olive)
    • LBT 6094A Slick Plate Carrier (tan)
    • Backpack Eberlestock G2 Gunslinger II (dry earth)
    • Ballistic glasses NPP Condor (with additional armor protection for eyes)
    • Active headset Opsmen Earmor M32
    • GP-7 gas mask
    • Army cap in several variations of colors and camouflage

New items

  • Emergency water ration
  • Hemostatic tourniquet CAT
  • AFAK personal tactical first aid kit
  • New ammo
    • 7.62×39 mm MAI AP
    • 5.56×45 mm SSA AP
    • 5.56×45 mm Mk 318 Mod 0 (SOST)
  • STM-9 pistol caliber carbine
  • PL-15 pistol
  • New gun parts
  • UVSR Taiga-1 Special melee/tool
  • New barter items
    • TP-200 TNT brick
    • Ratchet wrench
    • Can of thermite
  • New filter for the stash ”items found in raid”
  • Sorting of quests by current location
  • The message ”Item already purchased” has been moved to notification
  • When you double-tap the ”voiceline” key, aggressive phrases will be played (as in combat)
  • When placing a new offer, the item selection window appears to the left
  • Experience category icons on the post-raid screen

Changed

  • The Steam Audio option is back after fixes
  • Thermal imaging rendering system
    • The loot is no longer highlighted
    • The new system will allow further dynamic temperature changes (heating, cooling)
    • Optimizations for improved performance when using a thermal imager or thermal imaging sights
  • The Fence’s offers are no longer displayed in the flea market
  • Rain sound is now 30% quieter
  • Reduced Strength and Endurance bonuses
  • Adjusted player spawns on Customs
  • Increased ”Hideout Management” levelling speed if ”Solar Batteries” block is built
  • Simplified the Attention skill progression
  • Simplified the Mag drills skill progression
  • Missing items from the Scav after the end of a raid, if at this point there was a game update or the backend was unavailable for other reasons

Fixed

  • High volume breathing of some BEAR and USEС voices
  • One of the bugs with grenades explosion without sound and explosion effect
  • The lightning issue when spawning on Interchange
  • Empty quick healing screen
  • Error 228, if filter end while crafting purified water
  • Resetting the progress of the ”Mag drills” skill after leaving a raid
  • Inability to load into the game if you take in a raid a lot of maps with tags
  • Reset the selected character customization lower to the standard
  • Car extract sometimes failed to trigger at the end of the exfil timer
  • Difference in the time flow of the Hideout generator
  • Playing the sound of a distant gunshot while the shooter is in close proximity to the player
  • Bots not spawning in the Factory offline in Horde mode
  • Various places on locations where it rained indoors
  • Ability to save the preset if there are critical parts missing on it
  • The player received an outdated invitation to the group after restarting the client
  • Missing shadows on Factory after the reconnect
  • Currency conversion error in the client (when exchanging currencies on the client, the resulting amount was shown slightly less than necessary)
  • Availability of container sorting on screens where it should not be
  • Examining an item on the Scav’s item transfer screen did not work if the item is on the Scav
  • Sounds of falling casings and ricochets of bullets were audible for players in the bunker from outside the area on the Reserve location
  • Inability to insure a Cultist knife
  • Lack of localization of firing mode in a raid
  • Looking for notes in a player’s profile
  • Various minor adjustments to the locations
  • Various minor bugs
  • Various network errors
  • Other errors (spamming errors, critical errors that cause crashes and disconnects, errors 228, etc.)

AI changes

  • Bots on the move now shoot even less accurately than bots that are stationary.
  • Changed the parameters of the effect of bushes on the visibility of bots (bots now see worse)
  • Slowed down the reaction of normal bots when detecting the player
  • Changed parameters of player tracking at the last point (bots follow the point less)
  • The maximum enemy detection radius of bots has been reduced
  • Bots now do not fire while changing position to prone
  • Fixed bosses spawn when they could appear without guards
  • Fixed behavior when the boss did not attack an enemy in offline mode
  • Fixed sniper bots spawn
  • Various server bugs related to bots

Optimization

  • Changes to the shader system
    • Eliminates some of the freezes and micro freezes that were caused by shaders, at the beginning of a raid, during combat contact, and during visual effects
    • Memory optimization
  • Improved and corrected option in the Mip Streaming setting
    • Significantly optimizes the consumption of video memory (for graphics cards with a large amount of VRAM) and RAM (for systems with a small amount of VRAM) in the game, which provides smoother rendering and reduces the number of micro freezes associated with loading textures
    • Option is now available at any texture quality, not just for high settings
    • Option is disabled by default.
    • On low texture settings in raids, some item icons may be unclear when the mip-streaming option is enabled
    • Changing the texture quality option and Mip Streaming is not available in online raids (because there may be a delay due to loading/unloading of textures), but is available in offline raids and in the menu
    • For an efficient texture streaming system, it is highly desirable to place the Windows swap file on an SSD

Updated several popular ammunition prices. There might still be one here and there with some slightly wrong prices (few rubels) but the vast majority should be correct. If you find a price that is out of date, please don’t hesitate to contact me! Thanx u/Koda_20 for pointing out one of the errors.